I have this intuition that they are looking for a totally different thing from a game than I am. then I watch and it seems like: yeah, they are.
Then, of course, you say that and all the people who play that game jump on your ass and howl that you're senselessly promoting division within the embattled hobby of roleplaying.
So then you think "Perhaps I was senseless bending observation to fit my hypothesis...or perhaps all these people are fucks".
Because of all that, I was pretty excited to see, during the Contessa on-line con, a video of one of the players in my weekly online players playing a game I would never play.
So afterward, I asked her about it: Do you see these games as different? In what way? Do they scratch different itches?
And so Shoe wrote this, which was a pretty cool thing for her to do.
Shoe's an unusual player: she plays in my game, but she's terrified of dying. Like if she died, she'd be pissed because she has plans for her character. And, no, it appears fear of death does not spur her to greater heights of invention, it just makes her freeze. This may be why Shoe thinks weapon restrictions are silly: she doesn't see the challenge in working with limited tools. I don't have too many players like that. But she keeps coming back, so I guess we're doing alright.
Some things Shoe notes:
The storygames provide a reliable experience, the trads (plus Apocalypse world) provide one that varies wildly based on who is playing and running.
The storygames are more like acting and more like writing a story.
The storygames require a lot more mental participation in the genre. The trads you can just show up and roll in whatever state.